Touchscreen interfaces

Tom at IRBW has posted some guidelines on creating online help for touchscreen applications.

It’s interesting timing, as that’s a task that I’ve been currently tackling. If human factors standards are being used, it’s an exceptionally difficult challenge to meet.

I’ll be sharing some lessons learned soon, but I’d thought I’d open it up for discussion first. How about you? Any ideas or thoughts to share?

In related news, here’s an interesting piece of research that was done by NASA - touchscreen usability research in space. Groovy.

2 Responses to “Touchscreen interfaces”


  • Ooh. I got to do that several years back. I was limited in what the engineers would do, and somewhat limited by past devices, but we had a fun time making a help system within our constraints.

    Since it was on the device, we had a great time making it context-sensitive. It was fun. It was XML. Yeehaw. :)

  • I recently did a series on gaming and the user interfaces that I’m believing will be in tomorrow’s applications:

    http://charlesjeter.com/category/gaming/

    And even cooler was the sneak peek that someone is whispering about here:

    http://kotaku.com/5021326/minority-report-designer-behind-new-motion+controlled-360-gui

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